feat(informer): ✨ add entity detail by type and kind for some entities
So far: - mobs - villager - object - drops
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@ -130,6 +130,48 @@ function entity(name = bot.nearestEntity()) {
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let info = [(entity.entityType && entity.entityType + ":" || "") + (entity.type === "object" ? entity.kind : entity.type)]
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let info = [(entity.entityType && entity.entityType + ":" || "") + (entity.type === "object" ? entity.kind : entity.type)]
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info.push(entity.username || entity.name)
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info.push(entity.username || entity.name)
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// TODO various info depending on the type of entity; player, villager, etc
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// TODO various info depending on the type of entity; player, villager, etc
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// TODO refactor and combine with compound_value()
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switch (entity.type) {
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case "object":
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switch (entity.kind) {
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case "Drops":
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const item = entity.metadata[7];
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entity.metadata;
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if (item.present) {
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info.push("item: " + item.itemId + ": "
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+ mcData.items[item.itemId].name
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+ `x${item.itemCount}`);
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}
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else {
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console.warn("info entity: metadata expected item, got:", entity.metadata[7]);
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}
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break;
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default:
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}
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break;
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case "mob":
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switch (name) {
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case 'villager':
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info.push(Object.entries(entity.metadata[17]).toString())
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break
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default:
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break
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}
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entity.metadata[8] && info.push("health:" + entity.metadata[8])
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entity.metadata[15] && info.push("baby")
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if (entity.heldItem) {
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info.push("holding")
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item(entity)
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}
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case "global":
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case "orb":
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case "player":
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break;
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case "other":
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info.push("kind:" + entity.kind)
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default:
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}
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if (entity.metadata) info.push("len: " + entity.metadata.length)
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if (entity.metadata) info.push("len: " + entity.metadata.length)
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quiet || bot.chat(info.join("; "))
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quiet || bot.chat(info.join("; "))
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return entity
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return entity
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