feat(mover): ✨ implement more featureful and robust ride
command
Now does the following: - finds entities (both vehicles and animals) which are suitable for riding. - moves to get into range. However: - while in a vehicle, pathfinder doesn't appear to detec coords. - `bot.moveVehicle` doesn't work, so bot doesn't move when riding
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@ -82,6 +82,27 @@ function follow(entity, dynamic = true, distance = 3) {
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bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
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}
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function ride(entity) {
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entity = entity?.entity || entity
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const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
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const vehicle = entity ? entity : bot.nearestEntity(e => {
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const maybeRidableMob = e.mobType?.split(" ")
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return e.kind == "Vehicles"
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|| ridableMobs.includes(e.mobType)
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|| ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
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})
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if (!vehicle) {
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return cfg.quiet || bot.chat(`Nothing to ${message_parts[0]}`)
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} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
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bot.lookAt(vehicle.position)
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follow(vehicle, false)
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bot.once('goal_reached', ride)
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return cfg.quiet || bot.chat(`${vehicle.name} bit far`)
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}
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console.log("vehicle:", vehicle)
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bot.mount(vehicle)
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}
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function hit(blockOrEntity) {
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bot.chat(`hitting ${entity.name || entity.type}`)
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}
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@ -196,7 +217,7 @@ function command(message_parts, player) {
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break
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case "ride":
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case "mount":
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bot.mount(bot.nearestEntity())
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ride()
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break
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case "w":
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case "f":
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@ -260,4 +281,9 @@ const unload = () => {
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bot.off('goal_reached', goalReached)
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}
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module.exports = { load, unload, command, stop, initMoves, moveNear, moveXZ, moveY, follow }
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module.exports = {
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load, unload, command,
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stop, initMoves,
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moveNear, moveXZ, moveY, follow,
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ride
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}
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