Replaces the old statemachine. Done so far: - Basic command interface - Machine saving and loading - Sample dummy machinemaster
parent
3f3ebbae10
commit
33c4233223
4 changed files with 488 additions and 116 deletions
@ -1,115 +1,476 @@ |
|||||||
// Load your dependency plugins.
|
// import { createMachine, interpret, InterpreterStatus } from "xstate";
|
||||||
|
const { createMachine, interpret, InterpreterStatus } = require('xstate'); |
||||||
const {pathfinder} = require('mineflayer-pathfinder') |
// import { access, mkdir, writeFile, readFile } from "fs";
|
||||||
// bot.loadPlugin(require('prismarine-viewer').mineflayer)
|
const { access, mkdir, writeFile, readFile } = require('fs'); |
||||||
// const mineflayerViewer = require('prismarine-viewer').mineflayer
|
const v = require('vec3'); // for look dummy action, maybe not needed in future
|
||||||
|
// ANGRAM_PREFIX='MINECRAFT'
|
||||||
// Import required behaviors.
|
const { MINECRAFT_DATA_FOLDER } = process.env || require("dotenv-packed").parseEnv().parsed; |
||||||
const { |
const storage_dir = MINECRAFT_DATA_FOLDER || './data/' + "/sm/"; |
||||||
StateTransition, |
// import { createBot } from "mineflayer"
|
||||||
BotStateMachine, |
// let { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
|
||||||
EntityFilters, |
// let cfg
|
||||||
BehaviorFollowEntity, |
// let bot = createBot({ username: 'statebot' })
|
||||||
BehaviorLookAtEntity, |
let bot; |
||||||
BehaviorGetClosestEntity, |
let quiet; |
||||||
NestedStateMachine, |
let updateRate = 20; |
||||||
BehaviorIdle, |
const machines = { |
||||||
StateMachineWebserver, |
list: {}, |
||||||
} = require("mineflayer-statemachine"); |
running: {}, |
||||||
|
}; |
||||||
// TODO chat
|
let webserver; |
||||||
|
let cfg = { |
||||||
|
statemachine: { |
||||||
|
webserver: null, |
||||||
// wait for our bot to login.
|
// quiet: true,
|
||||||
function statemachineInit() { |
quiet: quiet, |
||||||
cfg.botAddress = new RegExp(`^${bot.username} (!.+)`) |
list: {}, |
||||||
// This targets object is used to pass data between different states. It can be left empty.
|
running: {}, |
||||||
const targets = new Object(); |
draft: null, |
||||||
|
recent: null, |
||||||
// Create our states
|
// debug: null,
|
||||||
const getClosestPlayer = new BehaviorGetClosestEntity( |
debug: true, |
||||||
bot, targets, entity => EntityFilters().PlayersOnly(entity) && bot.entity.position.distanceTo(entity.position) <= 50 ); // && a.username !== bot.username);
|
updateRate: updateRate |
||||||
const followPlayer = new BehaviorFollowEntity(bot, targets); |
} |
||||||
const lookAtPlayer = new BehaviorLookAtEntity(bot, targets); |
// FIXME temp variables to satisfy typescript autocomplete
|
||||||
const stay = new BehaviorIdle(); |
// , quiet: null
|
||||||
|
, |
||||||
// Create our transitions
|
bot: bot, |
||||||
const transitions = [ |
plugins: { statemachine: null } |
||||||
|
}; |
||||||
// We want to start following the player immediately after finding them.
|
// Edit your machine(s) here
|
||||||
// Since getClosestPlayer finishes instantly, shouldTransition() should always return true.
|
function init(smName = "dummy", webserver) { |
||||||
new StateTransition({ |
access(storage_dir, err => { |
||||||
parent: getClosestPlayer, |
if (err?.code === 'ENOENT') { |
||||||
child: followPlayer, |
mkdir(storage_dir, e => e && console.warn("sm init: create dir", e)); |
||||||
onTransition: (quiet) => quiet || bot.chat(`Hi ${targets.entity.username}!`), |
} |
||||||
shouldTransition: () => bot.entity.position.distanceTo(targets.entity.position) <= 50, |
else if (err) { |
||||||
// shouldTransition: () => getClosestPlayer.distanceToTarget() < 100 || console.info("player too far!") && false,
|
console.warn("sm init: create dir", err); |
||||||
}), |
} |
||||||
|
}); |
||||||
// If the distance to the player is less than two blocks, switch from the followPlayer
|
// const machine = newSM(smName)
|
||||||
// state to the lookAtPlayer state.
|
// machine.states.idle.on.TOGGLE = "start"
|
||||||
new StateTransition({ |
// machine.states.start.on.TOGGLE = "idle"
|
||||||
parent: followPlayer, |
const machine = createMachine({ |
||||||
child: lookAtPlayer, |
id: smName, |
||||||
// onTransition: () => console.log(targets),
|
initial: "idle", |
||||||
shouldTransition: () => followPlayer.distanceToTarget() < 2, |
states: { |
||||||
}), |
idle: { |
||||||
|
on: { TOGGLE: "start", NEXT: "start", PREV: "look", STOP: "finish" } |
||||||
// If the distance to the player is more than two blocks, switch from the lookAtPlayer
|
}, |
||||||
// state to the followPlayer state.
|
start: { |
||||||
new StateTransition({ |
on: { TOGGLE: "look", NEXT: "look", PREV: "idle" }, |
||||||
parent: lookAtPlayer, |
entry: 'lookAtPlayerOnce', |
||||||
child: followPlayer, |
}, |
||||||
shouldTransition: () => lookAtPlayer.distanceToTarget() >= 5, |
look: { |
||||||
}), |
on: { TOGGLE: "idle", NEXT: "idle", PREV: "start" }, |
||||||
new StateTransition({ |
// entry: ['look', 'blah']
|
||||||
parent: lookAtPlayer, |
// entry: 'lookAtPlayerOnce',
|
||||||
child: stay, |
activities: 'lookAtPlayer', |
||||||
onTransition: () => bot.chat("ok, staying"), |
meta: { debug: true } |
||||||
// shouldTransition: () => true,
|
}, |
||||||
}), |
finish: { |
||||||
new StateTransition({ |
type: 'final' |
||||||
parent: stay, |
}, |
||||||
child: getClosestPlayer, |
}, |
||||||
// shouldTransition: () => Math.random() > 0.01,
|
on: { START: '.start', STOP: '.idle' }, |
||||||
// shouldTransition: () => Math.random() > 0.1 && getClosestPlayer.distanceToTarget() < 2,
|
meta: { debug: true }, |
||||||
}), |
context: { player: null, rate: updateRate }, |
||||||
]; |
}, { |
||||||
|
actions: { |
||||||
// Now we just wrap our transition list in a nested state machine layer. We want the bot
|
// action implementation
|
||||||
// to start on the getClosestPlayer state, so we'll specify that here.
|
lookAtPlayerOnce: (context, event) => { |
||||||
const rootLayer = new NestedStateMachine(transitions, getClosestPlayer, stay); |
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player'); |
||||||
|
if (player.position || player.entity) { |
||||||
// We can start our state machine simply by creating a new instance.
|
context.player = player; |
||||||
cfg.stateMachines.follow = new BotStateMachine(bot, rootLayer); |
bot.lookAt((new v.Vec3(0, 1, 0)).add((player.entity || player).position)); |
||||||
const webserver = new StateMachineWebserver(bot, cfg.stateMachines.follow); |
} |
||||||
webserver.startServer(); |
} |
||||||
|
}, |
||||||
// mineflayerViewer(bot, { port: 3000 })
|
activities: { |
||||||
// const path = [bot.entity.position.clone()]
|
lookAtPlayer: (context, event) => { |
||||||
// bot.on('move', () => {
|
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player'); |
||||||
// if (path[path.length - 1].distanceTo(bot.entity.position) > 1) {
|
// TODO check every event?
|
||||||
// path.push(bot.entity.position.clone())
|
if (player.position || player.entity) { |
||||||
// bot.viewer.drawLine('path', path)
|
context.player = player; |
||||||
// }
|
function looks() { |
||||||
// })
|
bot.lookAt((new v.Vec3(0, 1, 0)).add((player.entity || player).position)); |
||||||
} |
} |
||||||
|
bot.on("time", looks); |
||||||
const load = (config) => { |
return () => bot.off("time", looks); |
||||||
cfg = config |
} |
||||||
bot = cfg.bot |
} |
||||||
// cfg.inventory = {
|
}, |
||||||
// auto: true,
|
delays: { |
||||||
// quiet: false
|
/* ... */ |
||||||
|
}, |
||||||
|
guards: { |
||||||
|
/* ... */ |
||||||
|
}, |
||||||
|
services: { |
||||||
|
/* ... */ |
||||||
|
} |
||||||
|
}); |
||||||
|
console.log("sm init: machine", machine); |
||||||
|
const service = runSM(saveSM(machine)); |
||||||
|
if (service?.send) { |
||||||
|
setTimeout(service.send, 200, "TOGGLE"); |
||||||
|
// setTimeout(service.send, 400, "TOGGLE")
|
||||||
|
} |
||||||
|
else { |
||||||
|
console.warn("sm init: service", service); |
||||||
|
} |
||||||
|
} |
||||||
|
function newSM(smName = "sm_" + Object.keys(cfg.statemachine.list).length) { |
||||||
|
smName = smName.replace(/\s+/, '_'); |
||||||
|
if (cfg.statemachine.list[smName]) { |
||||||
|
console.warn("sm exists", smName); |
||||||
|
quiet || bot.chat(`sm ${smName} already exists, edit or use another name instead`); |
||||||
|
return; |
||||||
|
} |
||||||
|
const machine = createMachine({ |
||||||
|
id: smName, |
||||||
|
initial: "start", |
||||||
|
// TODO use history states for PAUSE and RESUME
|
||||||
|
states: { idle: { on: { START: "start" } }, start: { on: { STOP: "idle" } } } |
||||||
|
}); |
||||||
|
cfg.statemachine.draft = machine; |
||||||
|
return machine; |
||||||
|
} |
||||||
|
function saveSM(machine = cfg.statemachine.draft) { |
||||||
|
if (!machine?.id) { |
||||||
|
console.warn("sm save: invalid", machine); |
||||||
|
quiet || bot.chat("sm: couldn't save, invalid"); |
||||||
|
return; |
||||||
|
} |
||||||
|
// TODO do tests and validation
|
||||||
|
// 1. ensure default states [start, idle]
|
||||||
|
// 2. ensure closed cycle from start to idle
|
||||||
|
cfg.statemachine.list[machine.id] = machine; |
||||||
|
if (machine.id === cfg.statemachine.draft?.id) { |
||||||
|
cfg.statemachine.draft = null; |
||||||
|
} |
||||||
|
writeFile( |
||||||
|
// TODO
|
||||||
|
// `${storage_dir}/${player}/${machine.id}.json`
|
||||||
|
`${storage_dir}/${machine.id}.json`, |
||||||
|
// TODO decide which data to store
|
||||||
|
// https://xstate.js.org/docs/guides/states.html#persisting-state
|
||||||
|
// JSON.stringify(machine.toJSON),
|
||||||
|
// JSON.stringify(machine.states.toJSON), // + activities, delays, etc
|
||||||
|
JSON.stringify({ config: machine.config, context: machine.context }), e => e && console.log("sm load sm: write file", e)); |
||||||
|
// return run ? runSM(machine) : machine
|
||||||
|
return machine; |
||||||
|
} |
||||||
|
function loadSM(name, run = true) { |
||||||
|
//: StateMachine<any, any, any> {
|
||||||
|
readFile( |
||||||
|
// readFileSync(
|
||||||
|
// TODO
|
||||||
|
// `${storage_dir}/${player}/${machine.id}.json`
|
||||||
|
`${storage_dir}/${name}.json`, afterRead |
||||||
|
// JSON.stringify(machine.toJSON),
|
||||||
|
); |
||||||
|
function afterRead(err, jsonString) { |
||||||
|
if (err) { |
||||||
|
console.warn("sm load sm: read file", err); |
||||||
|
return; |
||||||
|
} |
||||||
|
else { |
||||||
|
const machine = createMachine(JSON.parse(jsonString).config); |
||||||
|
// TODO do tests and validation
|
||||||
|
// 1. ensure default states [start, idle]
|
||||||
|
// 2. ensure closed cycle from start to idle
|
||||||
|
cfg.statemachine.list[machine.id] = machine; |
||||||
|
if (machine.id === cfg.statemachine.draft?.id) { |
||||||
|
cfg.statemachine.draft = machine; |
||||||
|
} |
||||||
|
if (run) { |
||||||
|
runSM(machine); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
// return run ? runSM(machine) : machine
|
||||||
|
// return machine
|
||||||
|
} |
||||||
|
// function isInterpreter(SMorService: StateMachine<any, any, any> | Interpreter<any>): SMorService is Interpreter<any> {
|
||||||
|
// return (SMorService as Interpreter<any>).start !== undefined;
|
||||||
// }
|
// }
|
||||||
// bot.on('chat', inventory)
|
function getSM(name = cfg.statemachine.draft || cfg.statemachine.recent, asService = false, quiet = false) { |
||||||
bot.loadPlugin(pathfinder) |
const machine = typeof name === "string" ? cfg.statemachine.list[name] |
||||||
// statemachineInit()
|
: name; |
||||||
|
if (!machine) { |
||||||
|
console.warn("sm get: doesn't exist", name); |
||||||
|
cfg.statemachine.quiet || bot.chat(`sm ${name} doesn't exist`); |
||||||
|
return; |
||||||
|
} |
||||||
|
if (asService) { |
||||||
|
const service = cfg.statemachine.running[machine?.id]; |
||||||
|
if (!service) { |
||||||
|
quiet || console.warn("sm get: already stopped", machine); |
||||||
|
quiet || cfg.statemachine.quiet || bot.chat(`sm ${machine?.id} isn't running`); |
||||||
|
return interpret(machine); |
||||||
|
} |
||||||
|
return service; |
||||||
|
} |
||||||
|
else { |
||||||
|
// return machine.machine ? machine.machine : machine
|
||||||
|
return machine; |
||||||
|
} |
||||||
|
} |
||||||
|
function runSM(name = getSM(undefined, undefined, true), player // or supervisor?
|
||||||
|
, restart = false) { |
||||||
|
if (!name) |
||||||
|
return; |
||||||
|
const service = getSM(name, true, true); |
||||||
|
if (!service) |
||||||
|
return; |
||||||
|
const machine = service.machine; |
||||||
|
if (!machine) |
||||||
|
return; |
||||||
|
switch (service.status) { |
||||||
|
case InterpreterStatus.Running: |
||||||
|
if (!restart) { |
||||||
|
console.warn("sm run: already running", service.id); |
||||||
|
quiet || bot.chat(`sm ${service.id} already running`); |
||||||
|
return service; |
||||||
|
} |
||||||
|
stopSM(machine); |
||||||
|
case InterpreterStatus.NotStarted: |
||||||
|
case InterpreterStatus.Stopped: |
||||||
|
break; |
||||||
|
default: |
||||||
|
console.warn("sm run: unknown status:", service.status, service); |
||||||
|
return; |
||||||
|
break; |
||||||
|
} |
||||||
|
if (cfg.statemachine.debug || machine.meta?.debug) { |
||||||
|
service.onTransition((state) => { |
||||||
|
quiet || bot.chat(`sm trans: ${machine.id}, ${state.value}`); |
||||||
|
quiet || state.meta?.debug && bot.chat(`sm next events: ${machine.id}, ${state.nextEvents}`); |
||||||
|
console.log("sm debug: trans", state.value, state); |
||||||
|
}).onDone((done) => { |
||||||
|
quiet || bot.chat(`sm done: ${machine.id}, ${done}`); |
||||||
|
console.log("sm debug: done", done.data, done); |
||||||
|
}); |
||||||
|
} |
||||||
|
cfg.statemachine.running[machine.id] = service; |
||||||
|
cfg.statemachine.recent = machine; |
||||||
|
service.start(); |
||||||
|
// // TODO check if idle state is different (maybe?)
|
||||||
|
console.log("sm run", service.state.value === machine.initialState.value, service.state); |
||||||
|
console.log("sm run", service.state !== machine.initialState, machine.initialState); |
||||||
|
// return machine
|
||||||
|
return service; |
||||||
|
} |
||||||
|
function stopSM(name = getSM(), quiet = false) { |
||||||
|
let service = getSM(name, true, quiet); |
||||||
|
if (!service) |
||||||
|
return; |
||||||
|
const machine = service.machine; |
||||||
|
switch (service.status) { |
||||||
|
case InterpreterStatus.NotStarted: |
||||||
|
case InterpreterStatus.Stopped: |
||||||
|
console.log("sm stop status", service.status, service.id, cfg.statemachine.running[service.id]); |
||||||
|
// TODO check if any bugs
|
||||||
|
case InterpreterStatus.Running: |
||||||
|
break; |
||||||
|
default: |
||||||
|
console.warn("sm stop: unknown status:", service.status); |
||||||
|
break; |
||||||
|
} |
||||||
|
service?.stop?.(); |
||||||
|
cfg.statemachine.running[machine.id] = null; |
||||||
|
delete cfg.statemachine.running[machine.id]; |
||||||
|
// return machine
|
||||||
|
return service; |
||||||
|
} |
||||||
|
function actionSM(action, name = getSM()) { |
||||||
|
if (!action) { |
||||||
|
return console.warn("sm action", action); |
||||||
|
} |
||||||
|
let service = getSM(name, true, true); |
||||||
|
if (service.status !== InterpreterStatus.Running) |
||||||
|
return; |
||||||
|
// const machine = service.machine
|
||||||
|
service.send(action.toLowerCase()); |
||||||
|
} |
||||||
|
function stepSM(command = "", ...message_parts) { |
||||||
|
let service = getSM(undefined, true); |
||||||
|
if (!service) |
||||||
|
return; |
||||||
|
if (!service.send) { |
||||||
|
console.warn("sm step: can't send", service.machine); |
||||||
|
// TODO start a temporary service to interpret
|
||||||
|
quiet || bot.chat("sm: step doesn't support machines that aren't running yet"); |
||||||
|
return; |
||||||
|
} |
||||||
|
if (service?.status !== InterpreterStatus.Running) { |
||||||
|
console.warn("sm step: machine not running, attempting start", service); |
||||||
|
runSM; |
||||||
|
} |
||||||
|
// const machine = service.machine
|
||||||
|
switch (command) { |
||||||
|
case "edit": |
||||||
|
// maybe `edit <type>`, like `add`?
|
||||||
|
// where type:
|
||||||
|
// context
|
||||||
|
// action
|
||||||
|
// timeout | all timeout
|
||||||
|
break; |
||||||
|
case "undo": |
||||||
|
break; |
||||||
|
case "del": |
||||||
|
break; |
||||||
|
case "p": |
||||||
|
case "prev": |
||||||
|
service?.send("PREV"); |
||||||
|
break; |
||||||
|
case "add": |
||||||
|
// maybe `add <type>`?
|
||||||
|
// where type:
|
||||||
|
// context
|
||||||
|
// action
|
||||||
|
// timeout
|
||||||
|
case "new": |
||||||
|
break; |
||||||
|
// case "with":
|
||||||
|
// console.log(this)
|
||||||
|
// stepSM(getSM(message_parts[0], true, true), ...message_parts.slice(1))
|
||||||
|
// break;
|
||||||
|
case "help": |
||||||
|
quiet || bot.chat("![sm ]step [ p(rev) | n(ext) ]"); |
||||||
|
break; |
||||||
|
case "n": |
||||||
|
case "next": |
||||||
|
default: |
||||||
|
service?.send("NEXT"); |
||||||
|
quiet || bot.chat("stepped"); |
||||||
|
break; |
||||||
|
} |
||||||
|
} |
||||||
|
function tickSM(time = bot.time.timeOfDay, rate = 20) { |
||||||
|
if (time % rate !== 0) { |
||||||
|
return; |
||||||
|
} |
||||||
|
console.log("sm tick", rate, time); |
||||||
|
} |
||||||
|
function debugSM(name = getSM()) { |
||||||
|
if (!name) |
||||||
|
return; |
||||||
|
let service = getSM(name, true); |
||||||
|
if (!service) |
||||||
|
return; |
||||||
|
const machine = service.machine; |
||||||
|
machine.meta.debug = !!!machine.meta.debug; |
||||||
|
console.info("sm debug", machine.meta, service, machine); |
||||||
|
cfg.statemachine.quiet || machine.meta.debug && bot.chat("sm debug: " + machine.id); |
||||||
|
} |
||||||
|
function command(message_parts) { |
||||||
|
const message_parts2 = message_parts.slice(1); |
||||||
|
switch (message_parts[0]) { |
||||||
|
case "add": |
||||||
|
command(["new"].concat(message_parts2)); |
||||||
|
break; |
||||||
|
case "finish": |
||||||
|
case "done": |
||||||
|
case "end": |
||||||
|
command(["save"].concat(message_parts2)); |
||||||
|
break; |
||||||
|
case "do": |
||||||
|
case "load": |
||||||
|
case "start": |
||||||
|
command(["run"].concat(message_parts2)); |
||||||
|
break; |
||||||
|
case "debug": |
||||||
|
switch (message_parts[1]) { |
||||||
|
case "sm": |
||||||
|
case "global": |
||||||
|
case "meta": |
||||||
|
cfg.statemachine.debug = !!!cfg.statemachine.debug; |
||||||
|
quiet || bot.chat(`sm debug: ${cfg.statemachine.debug}`); |
||||||
|
break; |
||||||
|
} |
||||||
|
case "new": |
||||||
|
case "save": |
||||||
|
case "run": |
||||||
|
case "step": |
||||||
|
case "stop": |
||||||
|
// temp
|
||||||
|
case "action": |
||||||
|
switch (message_parts2.length) { |
||||||
|
case 0: |
||||||
|
console.warn(`sm ${message_parts[0]}: no name, using defaults`); |
||||||
|
case 1: |
||||||
|
// FIXME `this` doesn't work always
|
||||||
|
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2); |
||||||
|
break; |
||||||
|
default: |
||||||
|
if (["action"].includes(message_parts[0])) { |
||||||
|
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2); |
||||||
|
} |
||||||
|
else { |
||||||
|
console.warn(`sm ${message_parts[0]}: more than 1 arg passed`, message_parts2); |
||||||
|
} |
||||||
|
break; |
||||||
|
} |
||||||
|
break; |
||||||
|
case "undo": |
||||||
|
break; |
||||||
|
case "list": |
||||||
|
case "status": |
||||||
|
// TODO current/recent, updateRate
|
||||||
|
const { list, running } = cfg.statemachine; |
||||||
|
console.log("sm list", running, list); |
||||||
|
quiet || bot.chat(`${Object.keys(running).length} of ${Object.keys(list).length} active: ${Object.keys(running)}` |
||||||
|
+ (message_parts[1] === "all" ? `${Object.keys(list)}` : '')); |
||||||
|
break; |
||||||
|
case "quiet": |
||||||
|
quiet = cfg.statemachine.quiet = !!!cfg.statemachine.quiet; |
||||||
|
quiet || bot.chat(`sm: ${cfg.statemachine.quiet ? "" : "not "}being quiet`); |
||||||
|
break; |
||||||
|
default: |
||||||
|
// TODO general helper from declarative commands object
|
||||||
|
quiet || bot.chat(`sm help: !sm [new | step| save | run | list | quiet | debug]`); |
||||||
|
console.warn("sm unknown command", message_parts); |
||||||
|
break; |
||||||
|
} |
||||||
|
return true; |
||||||
|
} |
||||||
|
function load(config) { |
||||||
|
webserver = cfg.statemachine.webserver = config.statemachine?.webserver || webserver; |
||||||
|
config.statemachine = cfg.statemachine || { |
||||||
|
webserver: null, |
||||||
|
// quiet: true,
|
||||||
|
quiet: false, |
||||||
|
list: {}, |
||||||
|
running: {}, |
||||||
|
draft: null, |
||||||
|
recent: null, |
||||||
|
// debug: null,
|
||||||
|
debug: true, |
||||||
|
updateRate: updateRate |
||||||
|
}; |
||||||
|
cfg = config; |
||||||
|
bot = cfg.bot; |
||||||
|
// pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||||
|
// mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||||
|
init(undefined, webserver); |
||||||
|
updateRate = cfg.statemachine.updateRate || updateRate; |
||||||
|
bot.on('time', tickSM); |
||||||
|
// bot.once('time', tickSM, 5)
|
||||||
|
console.log("sm load", cfg.statemachine); |
||||||
} |
} |
||||||
|
function unload() { |
||||||
const unload = () => { |
const { list, running } = cfg.statemachine; |
||||||
// bot.off('chat', inventory)
|
bot.off('time', tickSM); |
||||||
|
Object.keys(running).forEach(sm => { |
||||||
|
stopSM(sm); |
||||||
|
}); |
||||||
|
// delete cfg.statemachine;
|
||||||
|
cfg.statemachine = null; |
||||||
|
console.log("sm unload: deleted", cfg.statemachine); |
||||||
} |
} |
||||||
|
module.exports = { |
||||||
module.exports = { load, unload } |
load, unload, command, init, |
||||||
|
newSM, saveSM, loadSM, runSM, stopSM, actionSM, stepSM, debugSM |
||||||
|
}; |
Loading…
Reference in new issue