refactor(mover): ♻️ use a better name for default move

This commit is contained in:
jay 2021-04-07 07:02:40 +05:00
parent 4b3e58ceb3
commit 1b21fcb096

View File

@ -15,12 +15,12 @@ function initMoves(bot = bot, mcData = bot.mcData) {
bot.pathfinder.setMovements(movements.defaultMove) bot.pathfinder.setMovements(movements.defaultMove)
return console.warn("go init: movements already initialized!", movements) return console.warn("go init: movements already initialized!", movements)
} }
let defaultMove = new Movements(bot, mcData) const normalMove = new Movements(bot, mcData)
defaultMove.canDig = false normalMove.canDig = false
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id) normalMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id) normalMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
defaultMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id) normalMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
movements.push(defaultMove) movements.push(normalMove)
movements.defaultMove = movements[0] movements.defaultMove = movements[0]
bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setMovements(defaultMove)