feat(informer): 🚸 add sub-command for module level quiet
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@ -18,12 +18,12 @@ function block(pos) {
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const block = pos ? bot.blockAt(v(pos)) : bot.blockAtCursor()
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console.log(block, block && block.getProperties())
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if (!block) {
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cfg.quiet || bot.chat("empty block")
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quiet || bot.chat("empty block")
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return block
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}
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let info = [block.type, block.name]
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if (block.metadata) info.push(Object.entries(block.getProperties()))
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cfg.quiet || bot.chat(info.join(": "))
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quiet || bot.chat(info.join(": "))
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}
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function item(
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@ -35,7 +35,7 @@ function item(
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entity.heldItem
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console.log(item)
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if (!item) {
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cfg.quiet || bot.chat("no item")
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quiet || bot.chat("no item")
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return item
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}
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let info = [item.type, item.name]
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@ -43,7 +43,7 @@ function item(
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if (item.nbt) {
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info.push(compound_value(item.nbt))
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}
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cfg.quiet || bot.chat(info.join("; "))
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quiet || bot.chat(info.join("; "))
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function compound_value(obj) {
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if (typeof obj.value == "object") {
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return compound_value(obj.value)
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@ -68,13 +68,13 @@ function entity(name) {
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}) : entity
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console.log(entity)
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if (!entity) {
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cfg.quiet || bot.chat("no entity")
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quiet || bot.chat("no entity")
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return entity
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}
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let info = [entity.type, entity.username || entity.name]
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// TODO various info depending on the type of entity; player, villager, etc
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if (entity.metadata) info.push("len: " + entity.metadata.length)
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cfg.quiet || bot.chat(info.join("; "))
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quiet || bot.chat(info.join("; "))
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return entity
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}
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@ -94,6 +94,10 @@ function command(message_parts, player) {
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break;
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case 1:
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switch (message_parts[0]) {
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case "quiet":
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cfg.info.quiet = quiet = !quiet;
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quiet || bot.chat(`info: ${quiet ? "" : "not "}being quiet`);
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break;
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case "i":
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case "item":
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item()
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