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147 lines
4.0 KiB
147 lines
4.0 KiB
3 years ago
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const mineflayer = require('mineflayer')
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const { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
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const pvp = require('mineflayer-pvp').plugin
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let cfg = {}
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let bot = {}
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let guardPos
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const filterallMobs = e => e.type === 'mob'
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// const filterPlayers = e => e.type === 'player' && e.username !== 'Applezaus'
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// const filterPassiveMobs = e => e.kind === 'Passive mobs'
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const filterCreeper = e => e.mobType === 'Creeper'
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const filterHostileMobs = e => e.kind === 'Hostile mobs'
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// // not needed if detecting by kind
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// && e.mobType !== 'Armor Stand' // Mojang classifies armor stands as mobs for some reason?
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// Assign the given location to be guarded
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function guardArea(pos) {
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if (pos) {
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cfg.guard.pos = guardPos = pos
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// Check for new enemies to attack
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// bot.off('physicTick', lookForMobs)
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bot.off('time', lookForMobs)
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bot.on('time', lookForMobs)
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}
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// We are not currently in combat, move to the guard pos
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if (!bot.pvp.target && guardPos) {
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moveToGuardPos()
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}
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}
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// Cancel all pathfinder and combat
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function stopGuarding() {
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guardPos = cfg.guard.pos = null
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bot.pvp.stop()
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bot.pathfinder.setGoal(null)
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bot.off('time', lookForMobs)
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// bot.off('physicTick', lookForMobs)
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}
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// Pathfinder to the guard position
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function moveToGuardPos() {
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const mcData = require('minecraft-data')(bot.version)
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bot.pathfinder.setMovements(new Movements(bot, mcData))
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bot.pathfinder.setGoal(new goals.GoalBlock(guardPos.x, guardPos.y, guardPos.z))
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}
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// Called when the bot has killed it's target.
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// () => {
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// if (guardPos) {
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// moveToGuardPos()
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// }
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// })
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function lookForMobs() {
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if (!guardPos) return // Do nothing if bot is not guarding anything
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// Only look for mobs within 16 blocks
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const filter = e => e.position.distanceTo(bot.entity.position) < 16 && filterHostileMobs(e)
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const entityEnemy = bot.nearestEntity(filter)
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if (entityEnemy) {
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if(filterCreeper(entityEnemy))
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// Start attacking
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// bot.off('time', lookForMobs)
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// bot.on('physicTick', lookForMobs)
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bot.pvp.attack(entityEnemy)
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}
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}
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function guardSelf(entity) {
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if (!cfg.guard.self || entity !== bot.entity || guardPos) return // Do nothing
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// bot.chat("")
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bot.chat((
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() => { const a = ["ouch!", "oww!", "help", "", "", ""]; return a[Math.floor(Math.random() * a.length)] }
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)())
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console.info(bot.nearestEntity(filterallMobs))
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// Only look for mobs within 10 blocks
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const filter = e => e.position.distanceTo(bot.entity.position) < 10 && filterHostileMobs(e)
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const entityEnemy = bot.nearestEntity(filter)
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if (entityEnemy && !filterCreeper(entityEnemy)) {
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// Start attacking
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// bot.off('time', lookForMobs)
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// bot.on('physicTick', lookForMobs)
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bot.pvp.attack(entityEnemy)
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}
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}
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// bot.on('physicTick', lookForMobs)
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// Listen for player commands
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// bot.on('chat', (username, message) => {
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// // Guard the location the player is standing
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// if (message === 'guard') {
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// const player = bot.players[username]
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// if (!player) {
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// bot.chat("I can't see you.")
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// return
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// }
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// bot.chat('I will guard that location.')
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// guardArea(player.entity.position)
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// }
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// // Stop guarding
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// if (message === 'stop') {
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// bot.chat('I will no longer guard this area.')
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// stopGuarding()
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// }
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// })
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const load = (config) => {
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cfg = config
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bot = cfg.bot
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cfg.guard = {
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pos: null,
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auto: true,
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self: true,
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}
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guardPos = cfg.guard.pos
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bot.loadPlugin(pathfinder)
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bot.loadPlugin(pvp)
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bot.on('stoppedAttacking', guardArea)
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bot.on('entityHurt', guardSelf)
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// bot.on("time", guardArea)
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}
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const unload = () => {
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stopGuarding()
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bot.off('time', lookForMobs)
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// bot.off('physicTick', lookForMobs)
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bot.off('stoppedAttacking', guardArea)
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bot.off('entityHurt', guardSelf)
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// bot.off("time", guardArea)
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}
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module.exports = { load, unload, guardArea, guardSelf, stopGuarding }
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