115 lines
3.5 KiB
JavaScript
115 lines
3.5 KiB
JavaScript
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const pathfinder = require('mineflayer-pathfinder').pathfinder
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const { Bot } = require('mineflayer')
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const {
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gameplay,
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MoveTo,
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MoveToInteract,
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ObtainItem,
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// Craft
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} = require('prismarine-gameplay')
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let cfg = {}
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let bot = {}
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let inv
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// cfg.autosleep = false
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function sleep(quiet) {
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quiet = quiet !== undefined ? quiet : cfg.sleep.quiet
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if(bot.game.dimension !== "minecraft:overworld" || cfg.sleep.force){
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!quiet && bot.chat("can't sleep, not in overworld now")
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return
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}
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let bed = bot.findBlock({
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matching: block => bot.isABed(block)
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})
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let bedstatus = bed && bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
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if(bed && bedstatus == "n unoccupied"){
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bot.lookAt(bed.position)
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bed = bot.findBlock({
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matching: block => bot.isABed(block) && !bot.parseBedMetadata(block).occupied
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}) || bed
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bedstatus = bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
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}
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if (bed && bedstatus == "") {
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bot.lookAt(bed.position)
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// const nearbed =
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bot.gameplay.solveFor(
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new MoveTo((bed.position.range = 2) && bed.position), (err) => {
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// new MoveTo(bed.position), (err) => {
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// new MoveToInteract(bed.position), (err) => {
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if (err) {
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!quiet && bot.chat(`can't reach bed: ${err.message}`)
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} else {
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bot.waitForChunksToLoad(() => {
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bot.sleep(bed, (err) => {
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if (err) {
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!quiet && bot.chat(`can't sleep: ${err.message}`)
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} else {
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!quiet && bot.chat("zzz")
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console.log("sleeping? ", bot.isSleeping)
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// hack until this is fixed
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// bot.isSleeping = bot.isSleeping ? bot.isSleeping : true
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bot.isSleeping = true
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}
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})
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})
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}
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})
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// } else if (bed){
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} else if (inv && inv.equipItem("red_bed", "hand", true)) {
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// doesn't work fortunately
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// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
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bot.placeBlock()
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} else {
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bot.gameplay.solveFor(
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new ObtainItem("bed"), (err) => {
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if (err) {
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!quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
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}
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}
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)
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// bot.chat('/afk')
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}
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}
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function wake() {
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bot.wake((err) => {
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if (err) {
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bot.chat(`can't wake up: ${err.message}`)
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} else {
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bot.chat('woke up')
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}
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})
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}
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function autoSleep() {
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if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) {
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sleep()
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cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout) // give 2 seconds for multiple events
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console.log("sleeping?", bot.isSleeping, bot.time)
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}
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}
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const load = (config) => {
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cfg = config
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bot = cfg.bot
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cfg.sleep = {
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auto: true,
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// timeout: 30 * 1000,
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timeout: 2 * 60 * 1000,
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quiet: false
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}
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bot.loadPlugin(pathfinder)
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bot.loadPlugin(gameplay)
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inv = cfg.plugins["inventory"]
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bot.on("time", autoSleep)
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}
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const unload = () => {
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bot.off("time", autoSleep)
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}
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module.exports = { load, unload, sleep, wake }
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